Plugging misss_fast_skin into Layered Shader

Hi everyone!
I had a bit of problem when I was trying to texture my character.
It was consisted of 1 mesh and my idea was to have subsurface scattering for the skin and normal lambert for the clothes.
Unfortunately, misss_fast_skin (which I used) couldn't be plugged into the Layered Shader.
So I tried to use mib_color_mix, but still couldn't get the result I wanted.

After some discussions with friends and teachers, I tried plugging the fast skin node into normal lambert first and then into the Layered Shader.
Voila!
Blue: normal lambert with alpha channel  


Didn't know it would be so simple! Hahah,

Anyway, after all that in the end I decided to use normal lambert because of a few reasons:
1. Shorten up render time
2. I should focus more on animation

So that's it for today's post!
I'll try to post more updates! (and drawings)
Have a lovely day.
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Alice and Ecila